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Games are entertaining and hence can make learning a fun process. With the immense growth and development of the edu tech industry, it is quite apparent that online learning is the next exciting thing. There have been really some big changes happening in the education field because of the integration of technology with learning. In
Games created by developers are released with the sole purpose to earn money. Everyone loves gaming as a relaxing and fun activity. Irrespective of the ages, games in some way or the other engage players-both avid and casual. While games like Fortnite and PUBG appeal to youngsters, women love playing Candy Crush, and men get
For a while now the concept of gamification has become applicable in the world of corporate training. Businesses across industries are adopting this idea to experience amazing benefits necessary for growth and development. Its popularity in the workplace has increased with time and today this technique has become a common practice across the globe. Two
Mobile gaming industry is likely to be influenced by hyper casual games with deep impact. Market reports have shown that in 2020 mobile based hyper casual games accounted for 6.3 billion downloads or 31 percent downloads globally. Before getting into the depth, let us first see what is meant by hyper casual games. How Will
As per the market reports by Statista, by 2025, the size of the AR market is expected to reach 1848.9 million dollars. To know more about its real time implications let us go through this post. Although AR has been in use for a long time, its existence became prominent in 2016 with the advent
Majority of the video games that you play today-shooting, racing, strategy etc include various AI driven components or related technologies. The main purpose of incorporating AI in the gaming industry is to provide an interactive and a realistic experience to players for communicating with the characters or objects. Apart from this, AI also facilitates in
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