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AR/VR Game Development Services

Red Apple Technologies provides augmented and virtual reality game development for mobile, headset, and cross-platform experiences, from prototyping and interaction design to testing, launch, and ongoing support.

15+

Years Of Experience

500+

Games Delivered

20+

Countries Served

95%

Client Retention

Trusted By

Brands, Studios And Businesses Worldwide

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What We Build

AR/VR Game Development
Across Devices & Interactions

We build around your target hardware from day one. Spatial interaction and gameplay systems come first, with multiplayer, optimization, testing, and platform-ready delivery planned around the way the game will actually be played.

Platforms

Platforms

Meta Quest · PS VR2 · PC VR · iOS · Android

first_playable

Prototype & Validation

Interaction Prototype · Hardware Testing

Engines & Technologies

Unity
Unreal Engine
OpenXR
ARKit
ARCore

Engine
Full Production

Full Production

Gameplay · Art · Multiplayer · QA

Experience Types

VR Games
Mobile AR Games
Location-Based AR
Multiplayer VR
Room-Scale VR
Social Experiences

Game Types

Delivery Focus

Day 1 Retention

Frame-Rate Targets

Performance optimization

Install

VR Comfort

Locomotion and interaction

trust

Tracking Validation

Spatial and controller testing

DELIVERY

AR/VR Game Production
Built Around the Hardware

AR/VR game development outsourcing works best when gameplay, art, interaction, and performance are not planned in isolation. They need to move together from prototype through production.

We can support complete AR/VR productions or defined workstreams within an existing game project.

Established
in 2011

Red Apple Technologies has supported game development since 2011, bringing engineering, art, design, testing, and production support together for interactive projects.

One Team,
Shared Workflow

Gameplay engineering, 3D art, interaction design, multiplayer, and QA follow shared milestones, keeping technical and production decisions aligned.

Target-Device
Validation

We test key interactions on target hardware early to evaluate tracking, controls, comfort, performance, and device constraints before deeper production begins.

Full Builds or
Defined Scope

Engage us for complete AR/VR game production or focused workstreams such as prototyping, gameplay systems, art, porting, optimization, testing, or ongoing support.

AR/VR Services Across the Production Cycle

Some projects begin with an idea. Others come with a prototype, existing build, or a specific technical gap
Our AR and VR game development services can cover the full production cycle or selected workstreams based on your scope, hardware, and release goals.

AR/VR Services Across the Production Cycle

Full-Cycle AR Game Development

Build mobile and location-based AR games from concept and prototyping through development, testing, and release.

Full-Cycle VR Game Developmen

Develop VR games around target headsets, interaction systems, gameplay, 3D content, testing, and launch requirements.

AR/VR Prototyping and Pre-Production

Validate gameplay, controls, spatial interactions, hardware fit, and technical feasibility before deeper production begins.

Multiplayer and Backend Development

Build real-time multiplayer, matchmaking, player data, progression, and backend systems for connected AR/VR games.

AR/VR Porting and Optimization

Adapt existing games for new devices or platforms while tuning controls, rendering, memory, and target-device performance.

Ongoing Development and Support

Support updates, new content, compatibility changes, optimization, testing, and post-launch development after release.

Explore Our Broader Game Development Capabilities

From mobile and console to multiplayer, porting, testing, and ongoing support, explore the broader game development capabilities available across your production lifecycle.

View Game Development Services

FROM OUR PORTFOLIO

AR/VR Games Built Across Platforms

Explore selected AR and VR game projects where our teams contributed to development, art, gameplay systems, multiplayer, optimization, testing, or ongoing production.

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BEFORE YOU BUILD

Four AR/VR Questions
to Settle Before Production

AR/VR projects add hardware, interaction, performance, and comfort constraints to normal game production. We identify those risks early so scope and technical decisions stay grounded.

Will It Run Well on the Target Hardware?

We define target devices early and test around their real limits. We look at rendering load, memory, tracking, controls, and thermal constraints during prototyping, not as a late-stage fix.

Will the VR Experience Feel Comfortable?

Comfort depends on more than frame rate. We review locomotion, camera behavior, interaction distance, movement speed, and input design together so we can tune the experience around your audience and hardware.

What If Platform Requirements Change?

AR and VR ecosystems evolve quickly. We keep platform-specific dependencies visible and separate where practical, making it easier to respond to SDK, device, store, or operating-system changes during production and after launch.

Can We Build on What Already Exists?

Yes, where the existing project allows it. We first review the prototype, codebase, assets, engine version, integrations, and target devices to determine what can stay, what needs rework, and where rebuilding is the safer option.

FLEXIBLE ENGAGEMENT

Three Ways to Start Your
AR/VR Game Project

Choose the model that fits your current stage, internal team, and level of production ownership needed.

01

You Need End-to-End Ownership

Full-Cycle
AR/VR Production

Best suited when you have a concept, requirements, or early prototype and need one team to manage production. We can cover gameplay, 3D art, spatial interaction, backend, testing, optimization, and release preparation around agreed milestones.

Discuss Full-Cycle Production

02

You Already Have a Team

AR/VR
Co-Development

Bring us into an existing production for defined workstreams such as gameplay systems, interaction design, art, multiplayer, porting, optimization, or QA. Responsibilities and handoffs stay clear within your current production workflow.

Discuss Co-Development

03

You Need to Validate First

Prototype &
Validation Sprint

Start by testing the core gameplay, spatial interactions, target hardware, controls, and technical feasibility before committing to deeper production. The sprint helps identify what works, what needs iteration, and what the larger build may require.

Start With a Prototype

BUDGET & TIMELINE

How Much Does AR/VR Game
Development Cost, and How Long Does It Take?

These are indicative planning ranges, not fixed quotes. Target hardware, interaction complexity, 3D content, multiplayer, and platform coverage can affect both cost and timeline.

AR Prototype

15K-30K

Indicative Cost

6 - 10 Weeks

Typical Timeline

Mobile AR Game

25K-60K

Indicative Cost

3 - 6 months

Typical Timeline

Standalone VR Game

40K-100K

Indicative Cost

4 - 8 months

Typical Timeline

Multiplayer / Multi-Platform

100K-300K

Indicative Cost

8 - 14 months

Typical Timeline

Complex AR/VR Production

180K-500K

Indicative Cost

12 - 24+ months

Typical Timeline

Questions Before You Start an AR/VR Game Project

Yes. Red Apple Technologies can sign your NDA or provide one before you share confidential project details such as your game concept, prototype, source code, assets, technical documentation, or product roadmap. Confidentiality requirements can also be reflected in the project agreement and access process once development begins.

Ownership is defined in the project agreement before production begins. For projects where you own the IP, agreed deliverables can include source code, project files, game assets, documentation, and other IP created specifically for the engagement. Third-party tools, licensed assets, SDKs, and middleware remain subject to their respective license terms.

Yes, release preparation and submission support can be included within the agreed scope. Depending on the platform, this may involve build preparation, technical checks, device testing, store requirements, submission support, and issue resolution. We plan the exact process around the intended hardware and distribution channels.

We can start with whatever you already have: a concept brief, GDD, prototype, existing build, references, or technical requirements. The most useful inputs are your intended gameplay, target devices, platforms, multiplayer needs, art direction, existing assets or code, production scope, and release priorities. If some of these are still open, a discovery or prototype phase can help define them.

We choose the technology stack around the game rather than defaulting to one engine or framework. Target hardware, the existing codebase, rendering requirements, interaction model, platform coverage, performance limits, and maintenance needs all matter. Unity or Unreal Engine may support the core production, while ARKit, ARCore, or OpenXR can address platform-specific AR and VR requirements where appropriate.

It depends on the product strategy and technical scope. Starting with one primary platform can simplify early validation of gameplay, interaction, performance, and player response before expansion. Multi-platform development may make sense when wider device coverage is required at launch, but hardware differences, SDKs, controls, performance limits, submission requirements, and platform-specific constraints need to be planned early.

Start with the experience the game needs to create. AR is well suited to gameplay that interacts with the player's real environment, while VR is better suited to experiences built around full spatial immersion and headset-based interaction. Audience, target hardware, session design, distribution strategy, gameplay mechanics, and production budget should guide the decision.

Tell Us Where Your
AR/VR Game Stands

You may have a rough concept, a prototype, an active build, or an existing AR/VR game with one specific problem to solve.

YOU DON’T NEED A FULL BRIEF — A SHORT PROJECT NOTE IS ENOUGH

  • Game concept or prototype
  • Target devices and platforms
  • Core gameplay and interactions
  • Existing build, assets, or code
  • 01
    Within 24h: We review your inquiry and respond.
  • 02
    30-minute consultation: Discuss scope, hardware, priorities, and risks.
  • 03
    If We Fit: Define the next step before production begins.

Get a reply within 24 hours

Tell us where the project stands today. We'll start there.

Your details stay confidential and are never shared.