CEO’s Update on the COVID 19 Situation


Insights Success Magazine, a handbook for industry professionals and entrepreneurs in dealing with diverse challenges of businesses has acknowledged us in the prestigious list of  The 10 most innovative gaming service providers in India. It has introduced the company as a platform which has transformed the lives of the people in an interactive way. The
Technologies play an influencing role in our current lifestyle. There has been a tremendous growth in immersive technologies over the recent years. As a result, Augmented Reality, Virtual Reality and Mixed Reality have started gaining prominence. These technologies are highly capable in transforming the user experience in the digital domain. Modern day businesses are also
augmented reality museum
Augmented Reality due to its engaging nature is now being preferred by Museums all over the world for captivating the audience. This is because while displaying the interesting and exciting facts using AR, the audience feel more connected and interested in knowing and learning those. This technology is particularly enticing for the new generation as
Esports is a normal term coined for describing video game competitions. Compared to other sporting events, games belonging to esports genre are majorly played in from of live spectators and such games can also be broadcast via internet. Esports came into existence in the 1980’s when gaming competitions began to take place in arcades. With
Augmented Reality has advanced tremendously in recent times as a new edge technique. Tech stalwarts such as Google and Apple have worked hard for developing this framework. With the advent of ARCore from Google and ARKit from Apple, the developers can now access some robust frameworks for AR app development. The implications of AR in
The global business of mobile games has experienced an exponential growth in recent years. Back in 2007, thew global games business acquired an estimated revenue of 35billion USD. To reach this figure it took more than 35 years. The main reason behind is that there were not much competitors and also the technologies were not